PureFSM
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#include <cstddef>
#include "../../lib/type_pack/include/type_pack.hpp"
#include <type_traits>
#include <utility>
#include <variant>
Go to the source code of this file.
Data Structures | |
struct | pure::none |
Struct that defines empty type. More... | |
struct | pure::transition< Source, Event, Target, Action, Guard > |
Represents a transition between two states. More... | |
struct | pure::transition_table< Ts > |
Determines the behaviour of an FSM. More... | |
struct | pure::empty_logger |
Empty State Machine Logger. More... | |
struct | pure::state_machine< Table, Logger > |
State Machine. More... | |
struct | pure::guard_any_of< Guard, Guards > |
Guard OR operation. More... | |
struct | pure::guard_none_of< Guard, Guards > |
Guard negation. More... | |
Namespaces | |
pure | |
PureFSM library namespace. | |
Typedefs | |
template<class Source , class Event , class Target , class Action , class Guard > | |
using | pure::tr = transition< Source, Event, Target, Action, Guard > |
Typedef to transition. | |
template<class Guard > | |
using | pure::not_ = guard_none_of< Guard > |
Typedef to guard_none_of. | |
template<class... Guards> | |
using | pure::any_of = guard_any_of< Guards... > |
Typedef to guard_any_of. | |
template<class... Guards> | |
using | pure::none_of = guard_none_of< Guards... > |
Typedef to guard_none_of. | |
File that contains a Finite State Machine.